LuaFramework中GameManager
关于LuaFramework框架的分析,基于自己的理解。
1.GameManager的启动: ```flow init=>start: Init() CheckExtractResource=>condition: CheckExtractResource() OnExtractResource=>operation: OnExtractResource() OnUpdateResource=>operation: OnUpdateResource() OnResourceInited=>operation: OnResourceInited() LuaManagerInitStart=>operation: LuaManager.InitStart()
io=>inputoutput: verification op=>operation: Your Operation cond=>condition: Yes or No? sub=>subroutine: Your Subroutine e=>end
init->CheckExtractResource CheckExtractResource(yes)->OnUpdateResource CheckExtractResource(no)->OnExtractResource OnExtractResource->OnUpdateResource->OnResourceInited()
e=>end ``` 此即为其的大概逻辑顺序。